My bad, I should had been more clear regarding the rationale behind the request!
For a start I am not a 3D artist, so this was by no means a request for a proper renderer - I’m sure people serious about 3D are better off with the OBJ object as you suggested. I’m a 2D artist and I’ve recently started using the iPad which has allowed me to go completely mobile for sketching/illustrating and design work too! For example nowadays I do outdoors/plein air studies, standing on my feet with the iPad in hand; no tripods, palettes. It’s a revolution! The ability to work on the iPad and not move between devices has been very liberating and energizing! My needs are amateurish when it comes to Sculpting however. It’s accurate to say that I that I’ve started sculpting …less than a week ago )
The simplicity and intuitiveness of Sculptura allows me to be playful so I was just looking for a way to quickly export the 3d doodles/quick-sketches I’m working on and import them into some other application like Affinity photo/Designer/Procreate for further manipulation (compositions, underdrawings etc). Most of the time however, I simply wish to share what I’m doing with my friends on facebook/messenger and followers on twitter/instagram - so I need something presentable to tease what I’m doing . As a sidenote, I also like exporting JPG/PNG images for all my work that I create and store in my archive over the years so it’s easier to glance at what an obscure file called 2003_11_12_scene01_01.BIN might contain
Of course one can simply take a screenshot, but this has two issues: a) the UI elements are distracting and b) the pixelation is mildly off-putting (more about the pixelation at the end). So basically I was hoping that there can be a more refined version of the displayed model with no pixelation and no UI elements. That would be more than enough for starters. Pushing it a bit further I could ask for an alpha channel saved inside the image and the ability to export bigger resolutions than the display. Also perhaps some visual bells and whistles for the rendering: eg. the option to choose a BG color/gradient, an optional shallow DOF effect, different camera FOV, perhaps some lighting presets and some frosted reflections appearing on the scene floor/walls - a bit of staging: Enough pixellove to make it appealing, push it out of the door (on social media/to the next program), and go back to work before the flow breaks!
Finally, I’d like to raise two points in favor of image exporting:
- Having image exporting built-in serves the overall goal that Sculptura be 3D sculpting for Everyone (even people who don’t use other 3D software in their workflow - ie. amateurs like me)!
- Additionally, if Sculptura generates exports that carry Sculptura’s distinct visual personality (Sculptura’s shaders/materials, BG color, FOV and overall rendering feel)- over time, as these images appear more and more on social media, this “personality” will introduce Sculptura to even wider audiences. I believe MagicaVoxel is a good example of a piece of software that started attracting following because of the visual style that the built-in renderer produces.
I mentioned pixelation issues, so I’ve attached a model I was sculpting earlier today, where you can see the pixelation at the edges:
I’m not sure if it is because my iPad (I have the 2018 9.7" iPad) is underpowered and the GPU can’t display enough subdivisions for a smooth result in real-time; but I was hoping that there is some way around it when it comes to rendering stills for exporting that don’t necessarily have to be in real time.
that was a long post Once again thank you for the truly remarkable piece of software, sculpting on it really brings me joy!