I flipped to a gaming app for a bit of a break and was hit by an ad pop up for one of Disney’s games, and Ariel was featured prominently on it. The illustration of her felt… unpolished compared to other official, commercial renderings of her. Welp, there’s my muse. The full body took what felt like 3-4 hours, and 1-2 of those hours were spent wrestling with the app. Rotations and panning kept hiccuping on me and there were the crashes. I backed out frequently into the gallery every 5-10 minutes in order to commit my saves, as well as making duplicates in case the crash were to corrupt my file (it didn’t, thankfully). The full body progress shown is where I decided to stop since the crashes and performance stuttering became too unbearable.
I really wanted to clean up the face and hair, but I really needed more resolution on the model. Making a bust of the model seemed to be a fair way to go. After cropping, I scaled the remainder to a factor of 1.75, and that gave me what I needed, for the most part. More move tool usage to change the expression and wrestle with the hair some more. After 30 minutes to an hour, the chug came back. After an hour of putting up with it, I put down the pencil and decided this is where I wait for the next update or few before returning to it.
I could export this out to Zbrush and perform the polishing and finishing there. Unfortunately, Sculptura ruined desktop sculpting for me. All the modeling was done on the go, be it reclining on a couch, sitting at a mall with a cup of coffee, or parked in a car while waiting for my passenger to arrive. It felt soo good being able to sculpt around and about the area.