Hey @Waterboy, we’re not really that close right now actually. We implemented the improved resizing code which will allow us to have a usable Move tool (otherwise it would take too long to switch to/from the Move tool). We’re now testing that. Next we’re going to have to rework a lot of code to support rendering meshes. It’s going to be at least another month, I’d say. Of course that’s much longer than I originally anticipated, unfortunately.
We felt we had to reduce memory usage a lot for 1.2, so that added quite a bit of additional work.