I apologize for my terminology. Perhaps this is where I am current lost. After a two year development stint, I am looking for a way to use Sculptura in my development pipeline. My dated macbook11,3 is having troubles with the complexity of the exported obj files.
Currently -> Sculptura example bust -> reduce size 0.25 -> build up to full character -> obj export into blender. Where I wait 2 minutes for it to load a 1.6 tri - 800,000 vert and growing with detail obj. Double faced I might mention. This is where my pipeline breaks down for a while.
I can use blender to reduce it reasonably. Limited Dissolve w/ 10degree max -> Triangulate. Now I am at a badly triangulated mesh of 50k verts and 100k tris. I can repeat the process about 5 times and end up with useable albeit horrifically triangulated model at 10k verts and 20k tris. Scale it down to 0.01 and it becomes manageable. However the end result is a 90’s tronesque model that I can unwrap, texture, rig and then animate w/ Maximo.
The issue being the excessive amount of work involved in producing a sub par asset. I am familiar with 3D modelling on 3dsmax and am just learning it again on the Mac with blender. No longer having a windows machine.
I would love to see a pipeline like -> Import model from (blender) -> Create detail model in Sculptura -> Export simplimesh to (blender) for animation.
Am I expecting too much from these applications? Is there a better process I can use to create game ready models (preferably with as little actual mesh editing as possible)? Are there any other unforeseen pipeline issues that I have missed?
My current desire is to make this pipeline workable. I want to do as much art work on my IPad Pro as possible. My next step is to go with the astropad w/zbrush pipeline if this cannot create the results I am looking for.
Currently using Sculptura, Blender and Procreate for asset creation and Maximo for animation.
Result below (Not the worst, but wondering if there is a better way to solve the mesh into gameworthy. Below is still 15k tris.)