Thank you very much Robert (@robertsyrett). What you did helps me see the problem clearly.
I now looked at one of the bust templates as it comes, in standard position. I am going to phrase what I see in terms of the x, y, z coordinate axes for three dimensional space (x points right, y points back, z points up):
- left / right screen finger move = rotation of bust along the z axis (turntable)
- up / down screen finger move = rotation of bust along the x axis
- there is no clear gesture for rotation of bust along the y axis (clock)
In the Yael style sculpture you made (I’m running on that), moving the front of the figure to the bottom is a rotation in the x axis. This means that now the y and z axes have switched, and the x axis stays the x axis. Therefore:
- left / right screen finger move = rotation of figure along the y axis (clock)
- up / down screen finger move = rotation of figure along the x axis
- there is no clear gesture for rotation of figure along the z axis (turntable)
So based on what I am seeing I believe that when there will be a clear way to rotate a bust in standard form along the y axis (clock), the problem we have described will disappear.
Though in general I’d much prefer to have the option
- to not think / navigate in terms of the figure but rather
- to directly navigate a consistent coordinate system for the space, independent of how objects happen to be relatively positioned within it.
This was a continuation of a discussion in the topic
(Currently) hard to do in the app